Your First Five Minutes
At start — keep heroes alive, leveled, and grouped — go to a realistic opening. Do this in a real game or against AI/bots by yourself.
The scenario
You've loaded in. You have a faction you barely know, several heroes, and teammates typing fast. The enemy team is already grouping up. What do you do in the first ~5 minutes?
Steps
- Select your heroes and their abilities. Group them in group 1.
- Find all your units. Group then in 2-6. Try to put melee and ranged in their own groups
- Stack up with allies. Move your heroes and army toward wherever your teammates are massing. Do not run off alone.
- Take safe experience (1–2 min). With the group, take an easy, winnable fight (weak enemies, a contested point, or a small skirmish where you outnumber). The goal is levels, not glory. Use a Spell Book ability at least once so it stops feeling scary.
- Practice the retreat. In your first real skirmish, pick a health threshold in your head (say, one-third life). The instant a hero hits it, pull that hero back even if a kill looks close. Do this on purpose so it becomes a reflex.
- Focus fire once. In a team fight, call or watch for the target everyone is hitting, and put your damage on the same enemy.
What success looks like
- All your heroes are still alive after the first engagement.
- At least one hero gained a level and you used an ability.
- You never fought alone — you were with teammates for every fight.
- You pulled a hero out before it died at least once (even if it felt too early).