Dol Amroth - Teal
Dol Amroth is the southernmost of the good factions. Its land army is built around Knights, Footmen, Archers, Priests, and catapults โ but its real signature is the sea. As the only good faction with access to ships, Dol Amroth can contest control of the ocean, something no other good faction can do.
Spells & Their Priorities
Forlong
- Axe stomp at the start, then again at level 3 and level 5.
- Divine light at level 2 and 4
Corinir
- Wave at levels 1, 3, and 5.
- Heal at levels 2 and 4.
Duinhir
- Wave at levels 1, 3, and 5.
- Stun at levels 2 and 4.
Imrahil
- Call of the Silver Swan at levels 1, 3, and 5.
- Determination Aura at levels 2 and 4.
The Call summons knights, and at level 3 it summons Champions of Dol Amroth.
Demis: Duilin & Derufin
These not-heroes have a stomp and rejuvenation. Good for healing your heroes.
Tactics & Start
The classic Dol opener is to rush everything to Osgiliath. In a private match, aim to have your whole army assembled and ready for a giant 4v4 within 30โ60 seconds โ a big battle usually breaks out near the middle of the map early on.
If there is a big 4v4 in the north. Often you can be the deciding factor to turn it. Similarly can your nemesis Harad (Light Blue). So keep an eye on Harad.
Notable Buildings
Shipyard of Dol Amroth
Your gateway to naval power. Spawns ships.
The Shipyard can also spawn Wardens of Pelargir for wood.
Lebennin
This base lets you hire a Scout. Any unit can technically scout, but the Scout has a quaint ability that disguises it as a bush.
Pelargir
Spawns Wardens of Pelargir and can be captured.
Wood Costs for Units
| Unit | Wood Cost |
|---|---|
| Warden of Pelargir | 150 |
| Scout | 50 |